﻿#pragma once

// 能力枚举
UENUM(BlueprintType)
enum class EAbility :uint8
{
	// 双倍跳跃
	EA_DoubleJump UMETA(DisplayName = "DoubleJump"),
	// 剑投掷
	EA_SwordThrow UMETA(DisplayName = "SwordThrow")
};
